Frontline Command WWII Boxed Rule Set

FLC0001

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Frontline Command WWII FULL VERSION release is here!

In 2009 we released the “pre-release” version; now the full version is here and packed with information. The new book is double the size of the pre-release and filled with illustrations and new information such coloring charts, terrain explanations, and rules for play. Also included are new movement rules for infantry and armor, painting guides, and a whole lot more!

As before, the game was designed for 28mm, but can be played with other scales as well. FLC has been in the pipeline for over 20 years. It started with a young man who wanted to play a game of World War II but with more flavor than the current rules on the market. Over the years it grew from 5 pages of hand-typed rules to the complete WWII miniature gaming system it is now.

Now released, you can experience the fast-paced game of Frontline Command World War II. We have fine tuned some of the points of the game to give you an idea of what Frontline Command WWII is all about.

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$39.99

1 kg
Delivery: 3-5 days average in U.S.

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Frontline Command WWII FULL VERSION

Frontline Command World War II is a miniature war game designed for 28mm, but can be played with other scales as well. FLC has been in the pipeline for over 20 years. It started with a young man who wanted to play a game of World War II but with more flavor than the current rules on the market. Over the years it grew from 5 pages of hand-typed rules to the complete WWII miniature gaming system it is now.

Now released, you can experience the fast-paced game of Frontline Command World War II. We have fine tuned some of the points of the game to give you an idea of what Frontline Command WWII is all about.

FLC WWII rule book


Frontline Command W.W. II Rule Book

Frontline Command W.W.II full version has everything that the pre-release had and more. The book is a solid set of rules with loads of extras!

Frontline Command W.W.II (FLC) covers all aspects of WWII warfare including infantry, armor, aircraft, and artillery. Infantry combat is based on real numbers of combat soldiers in WWII. The numbers needed to hit your enemy are based on actual numbers of averages. Armor combat is the same way, so when you play a Sherman, Tiger, or T34, they are just that on the tabletop!

The first section (the Introduction) covers game terms, items needed, and suggestions. It also covers deployment, scale, and more to help you understand the rules better and give you a clear picture of what is to come! The rules cover all areas of combat during WWII such as infantry & armor combat, artillery, and air power. There are sections on engineers and the weapons they used such as satchel charges and mines. You can even have duels between two enemy snipers!

There is also a Terrain section which has rules and explanations for bunkers, buildings, minefields, barbwire, and bocage hedge rows. There is also a modeling section for making and painting some terrain as well as a painting guide for infantry along with a few samples.

 

FLC WWII rule book

Army List & Armor Data Sheets

Also included are 4 temporary army lists to get you started playing the game: United States, Russia, Great Britain, and Germany!

With the army list, you and your opponent can pick armies and play each other with balanced forces. You can also build forces to do scenario-driven games (instructions included in the Introduction section of the book). Each list includes a Company H.Q that you must pick first. At this level you also pick your support weapons to be allocated to your units throughout your force such as mortars and MG teams.

The next level is the Platoon H.Q. where you will pick your frontline troops. These are the units that will form the bulk of your force. And depending on the nation, you can also pick special weapons at this level. In addition, each unit/commander can have special attributes which are specific to that unit/commander.

A unit can roll on the special abilities (behavioral chart) traits such as "Crack Shot," which means they are exceptional shooters and "Jones, he's our problem," which is one man in the squad who, when the shooting starts, makes a morale check. If he fails he runs straight back D6 inches. In addition, the man closest to him makes a morale check to see if he goes after him D6 inches. If he makes base-to-base contact with "Jones," then he stops him, and in their next turn they begin to make their way back. If not, Jones keeps going, and the other guys keep making a morale check to see if he continues to go after him. You may run into Russian conscript troops, but when you engage them on the field, they fight like Elites!

This element was added to the game to show the events that happened on the battlefields of World War II and the variations of man's character in combat. Simply, you never know what you are going to get. Even if you pick the same units for every game, the units themselves are always different and will change the outcome of the game!

SOON TO BE RELEASED!

4 Army books which cover Russian, German, British and United States. These books will be released together so FLC players can create balanced games to play against each other, and each player will have his/her own complete army. We understand releasing these books one at a time would create a rift as one player would have an army book while another would be using the temporary army list.

 

FLC Armor Charts

Tank Charts!

The Tank charts are redesigned and in full color!

These Armor units are brought in as support for your platoons. Each data card is SPECIFIC to the armored vehicle that it covers and based on historical data. When armor engage each other, we use a gun penetration vs. armor value in the location hit by the gun, so when a Tiger1E fires in our game, it is just that! In Frontline Command, Panther Ds are prone to breaking down and so on. The units/forces were designed so if you play a German or Russian force, it has the feel of that force. A lot of research has gone into this.

 

FLC Armor Charts

Light Vehicle Data Card

The light vehicle data card gives you a quick-reference to the information you need to play jeeps, trucks, automobiles, and other "soft-skinned" vehicles in the Game of Frontline Command WWII.

 

Unit Roster Sheets

Unit Roster Sheets w/sample fill sheet and Quick Reference Charts

Unit roster sheets are included so you can reproduce them. When you choose your force, all the information to a specific unit is right at your fingertips. Any and all information that pertains to that unit is on this sheet.

In addition, the most used charts have been included in a Quick Reference chart, so they are quickly accessed. These elements speed game play!

 

Full color counters and templates

We have also included full color templates and counters so you can clearly mark your intentions during game play!

Counters and Templates

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